WOWMAX
Discover and Expand to the World

The world is full of undiscovered gems; WOWMAX NEXT is determined to find exceptional talent that shines above the rest. From discovering the talent, to delivering to a global audience, WOWMAX NEXT is committed to support and expand to the world.

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OUR PURPOSE \\

EXPAND YOUR WORLD

NEWS \\

UPDATE YOUR WORLD

WHAT WE DO

There are 4 fields of experties that will help expand and grow the business

Production Film and TV

The process of producing entails every step between finding content and its release into the world.
WOWMAX NEXT is determined to discover exciting and creative content that can be delivered to audiences of all backgrounds. We aspire to find content with a universal theme that will transcend any race, gender, or stereotype.

Audio Production

An essential aspect of creating and working with entertainment property is sound and audio. It can make or break it. Quality audio production is also critical when introducing properties from overseas. Experience in localizing properties into the US has extended our knowledge of audio production. WOWMAX NEXT provides fast, high quality, and the best suited audio production for each product.

Casting Agency

To match the best cast that will provide good quality audio, WOWMAX NEXT works with a casting agent with extensive experience in the industry. This allows each project to be customizable as well as efficient and effective. For details, please see below.

Licensing

WOWMAX NEXT understands the value and importance of licensing. We actively participate in events like TIFFCOM, MIPCOM, and Anime Japan to search properties as well as network with people in the industry.

MASAKI KAIFU

President and CEO of WOWMAX NEXT Inc. and WOWMAX Inc in Tokyo. Content import advisor for JETRO (Japan External Trade Organization)

Mainly consults and produces with the content developers of Japanese media, government, and other local authorities. He has also been involved in the experimental research of the US content market structure as a senior analyst since 2008 for the “US content market research” project by JETRO.
Using his experience with investments and oversea sales for the US-Japan production anime projects, he write the “Digital content” of the Digital Content Association for the overseas market since 2004.

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